If a player overuses turbo acceleration, their bike will overheat. These instead are used for both acceleration, and turbo acceleration.
![excitebike world rally excitebike world rally](https://gamefabrique.com/storage/screenshots/n64/excitebike-64-06.png)
The controls are simplistic in that neither of the two Wii face buttons are used to brake. There are obstacles, such as oil slicks, to avoid, and others such as turbo boosts, to hit. Instead, the player is able to shift up and down through lanes on the track. The track itself is fixed, and the player cannot move off this. Gameplay The player can change the racing perspective As with the original title, the player is not in control of steering, as such. Excitebike World Rally also adds a new multiplayer mode Like the original release, there is also a track creator mode. The ultimate goal of each track in Excitebike is to achieve an S-Rank time. One is the player's current time on the track, whilst the other is a target time. Players do not directly compete with the other racers on the track, who are merely there to provide opponents to pass, or, in a new touch, to wheelie over. Races take place in various countries and continents, from Italy to Mexico, however the tracks themselves usually only differ in terms of object location or jump placements.
![excitebike world rally excitebike world rally](https://www.giantbomb.com/a/uploads/original/8/82063/2636037-maxresdefault.jpg)
The view can also be shifted from a 2D perspective to an isometric one, however, generally it does remain at the original perspective. The graphics of the game have been updated instead of sprites, the characters are now polygonal. The game was released to moderate-to-positive critical reception, however many critics argued that the format had not been updated enough, and that it showed the limitations of the original title. Overview Gameplay is very similar to the orignal The game was released in November 2009 for WiiWare, and is a direct port of the the original NES Excitebike.